Product Renders

3D / Blender

Product Renders

Photorealistic product visualizations in Blender. Teenage Engineering TP-7, KO II, OP-1 Field, Creator Micro — modeled from scratch with custom materials and Easter eggs.

Role

3D Artist

Timeline

2023 - Present

Stack

BlenderCyclesAdobe IllustratorPhotoshop

Status

Complete

This is what happens when I decide to learn something new. I'm always look for ways to fill gaps in my creative skill set. I started as a graphic designer. Moved to print design, then web design, and picked up video production along the way. But I couldn't do anything in 3D, and it bothered me. So I spent one fall dedicated entirely to learning Blender — every night after work, weekends, any free time. No course, no bootcamp. Just tutorials, documentation, and building things until they looked right.

KO II sampler — front view on black

Teenage Engineering KO II with active screen UI. Every button has a custom Illustrator texture.

I chose Teenage Engineering products because they're some of the most interesting industrial design objects being made right now. The materials are raw and honest — exposed aluminum, textured rubber, matte plastics with deliberate tool marks. The proportions are precise. The details are dense. If you can render a Teenage Engineering product convincingly, you can render anything.

The KO II sampler was the most labor-intensive piece. Every one of those rubber pads has a unique label. I created all of those textures individually in Illustrator — custom stickers for every pad, every button, every label — then UV-mapped them onto the model surfaces. The screen is backlit with emissive materials and a subtle glow.

KO II sampler — angle view on white

Three-quarter angle showing individual button textures and the backlit screen.

The TP-7 recorder challenged me in a different way. The device is mostly smooth metal with subtle surface variations — a platter mechanism on top, recessed buttons, a small display. The red record button uses subsurface scattering to get the translucent plastic glow right. The back panel has every certification mark, every regulatory code, rendered at a resolution where you could zoom in and read them.

TP-7 recorder close-up with red record button
TP-7 back panel with certification markings

I started with the OP-1 Field synthesizer — the first model I ever built in Blender. Every surface, every button, every knob was modeled individually from photo references. The materials were created by eyeballing photos and tweaking shader nodes until they matched. I went for accuracy down to the certification markings on the back panel.

I put my signature into each model through Easter eggs. A birth date embedded in a serial number. A personal reference hidden in a texture. These aren't depth-mapped photos with some 3D trickery. Every model is built from individual parts — hundreds of separate objects per product — assembled, textured, lit, and composited into a final render.

OP-1 Field synthesizer angle view
Creator Micro macro detail
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